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Sblaster dosbox
Sblaster dosbox










sblaster dosbox
  1. #SBLASTER DOSBOX HOW TO#
  2. #SBLASTER DOSBOX FREE#

#aspect=false Do no aspect ratio correction. #frameskip=0 How many frames to drop for each frame we render. #memsize=32 How much extended memory will the DOS system have? Well, the logical maximum of DOS is 32 million bytes. #captures=capture Directory to put your recorded / captured items. Seems the quickest video routines happen this way. #machine=svga_s3 DOSBox will emulate a machine with an S3 Trio 864 PCI card. #usescancodes=true Use raw keyboard scan codes rather than trying to assume a layout. #mapperfile=mapper-0.74.map If you want to use a key mapper file, this is the one. We go with higher priority when "up front" and normal when "behind/minimized". We want this more responsive but not dominating.

#SBLASTER DOSBOX HOW TO#

#priority=higher,normal Tells Windows how to schedule CPU time. #waitonerror=true If DOSBox catches an exception, hold on so the user can read it before it quits. #sensitivity=200 I doubled the default value since I prefer a more responsive mouse on my setup. Gets rid of the need to "click somewhere" to capture input at launch/ #autolock=true Capture mouse cursor automatically. #output=opengl We're going to use OpenGL as the render API. When in windowed mode, just use whatever resolution the game prefers. #windowresolution=original Similar to fullresolution. In the case of 320x200, you may need to use something like CRU if your EDID doesn't support old modes. #fullresolution=original Whatever the game's video mode (resolution) is, then just use that natively. #fulldouble=false Don't double-buffer in fullscreen. Set to false if you want to launch in a window at startup. #fullscreen=true This makes DOSBox launch full-screen. Doesn't play nice with Intel graphics as it relies heavily on a real OpenGL implementation. # This is intended for use with DOSBox 0.74-3 on Windows computers.

sblaster dosbox

This config works great with Id Tech 1 games like Doom, Heretic, HeXen, Strife, Chex Quest and so on but does NOT play nice with Tech 2 games like Quake or some of the DOS ports of HeXen II because of the way Quake's engine handles CPU timing and sound.Ĭonfig for most games, with a focus on Doom compatiblity:

#SBLASTER DOSBOX FREE#

I'm very nice, so feel free to reach out to me for whatever you need help with. Q&A are always welcome either on this thread, or via PM. Because I'm old and remember how it's supposed to run. I've gone to great lengths to make up a 100% accurate configuration that produces smooth gameplay, usable mouse sensitivity, actual OP元 stereo and phase-shift stereo SFX in-game and a load of other things that recreate the way it ran on my 486 DX2/50 back in the day. They all use bog-standard DOSBox configs, an ancient build of DOSBox and horrible video and sound settings. What grinds my gears is that basically every re-release of the DOS versions of Doom are bundled badly.












Sblaster dosbox